Large Town: Ral̄ Danvä Ckez

Ral̄ Danvä Ckez

Ral̄ Danvä Ckez
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceGandlacckÿrf Kingdom
Sub ProvenceBus̺u Bu̽yo County
RegionLolqaz Fef Woods
Founded1223
Community LeaderJarl Syllaemus Phodnezerf
Area6 km2 (2 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation4274 m (14022 ft)
Average Yearly Precipitation133 cm/y (52 in/y)
Population1582
Population Density263 people per km2 (791 people per mi2)
Town AuraWild Magic
Naming
Native nameRal̄ Danvä Ckez
Pronunciation/rall/ /danˈvə/
Direct Translation[off] [alibi]
Translation[Not Yet Translated]

Ral̄ Danvä Ckez (/rall/ /danˈvə/ [off] [alibi]) is a subtropical Large Town located in Bus̺u Bu̽yo County, Gandlacckÿrf Kingdom, within the United Kingdom of Undermountain.

The name Ral̄ Danvä Ckez is derived from the Dwarven language, as Ral̄ Danvä Ckez was founded by Mathli Hub̄qug, who was culturaly Dwarvern.

Climate

Ral̄ Danvä Ckez has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 24°C (75°F). Ral̄ Danvä Ckez receives an average of 133 cm/y (52 in/y) of precipitation, most of which comes in the form of rain during the spring. Ral̄ Danvä Ckez covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4274 m (14022 ft) above sea level.

Overview

Ral̄ Danvä Ckez was founded durring the early 13th century in winter of the year 1223, by Mathli Hub̄qug. The establishment of the new community went well, with no major obsticles durring construction.

Ral̄ Danvä Ckez was built using the conventions of Dwarvern durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Ral̄ Danvä Ckez is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ral̄ Danvä Ckez is buildings are arranged arround a network of spacious flagstone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The would-be-castle fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Ral̄ Danvä Ckez makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

Ral̄ Danvä Ckez has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ral̄ Danvä Ckez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ral̄ Danvä Ckez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ral̄ Danvä Ckez's parks.

Ral̄ Danvä Ckez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ral̄ Danvä Ckez.

Ral̄ Danvä Ckez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ral̄ Danvä Ckez has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ral̄ Danvä Ckez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ral̄ Danvä Ckez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ral̄ Danvä Ckez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ral̄ Danvä Ckez's public wards, blessings, and other arcane systems.

Ral̄ Danvä Ckez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ral̄ Danvä Ckez's natural decorations nor waterways.

Ral̄ Danvä Ckez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ral̄ Danvä Ckez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ral̄ Danvä Ckez's chapel was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Ral̄ Danvä Ckez tiny harmless tornadoes plague the town.

The Phooka near Ral̄ Danvä Ckez are known to be almost tame, such that they can be put to domestic use.

Ral̄ Danvä Ckez's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Invocation energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6422 m2
    • Cattle and Similar Creatures: 395
    • Poultry: 4746
    • Swine: 316
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 158

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 13
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 8
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 9
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 14
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

519 of Ral̄ Danvä Ckez's population work within a Foundational Occupation.

953 of Ral̄ Danvä Ckez's population do not work in a formal occupation, but do contribute to the local economy. 110 (7%) are noncontributers.

Points of Interest

POI

History

Almost every community has some problem with bandits and highwaymen, but Ral̄ Danvä Ckez is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

The the a tablet of Abjuration, an a tablet imbued with notable amounts of Abjuration energies was created near Ral̄ Danvä Ckez by in time immemorial, reportedly some time during the early 2nd century.

History